![]() ![]() Compact and winding queues gain more score from each tile than long, stretched ones.Rides with short queues are easier to style than rides with long queues.The scene rating of a ride is the average of all tiles of its queue.That means scenery can be placed far above or below the queue and still affect it fully. Effect radius is limited horizontally but not vertically.The total scenery value of each queue tile is the sum of the objects which affect it. Each of these objects affects all queue tiles within its radius.These values can be vastly different, but do not necessarily correlate with price or size. Every building part and scenery object has a scene value and an effect radius.After lots of experimentation in sandbox mode I think that I can say this:
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